Status Update!

Clap Clap for NHWS

Clap Clap for NHWS

Well, here we are once again with another NHWS Status update. For the people that don’t read this blog the fans, it means that we’ll be revealing the progress once again on the script of Cocytus Investigations.

That’s right. Just the script. All other concerns have been given up on shifted to the back burner in order to write a coherent and enjoyable plot first. Why bother with all the additional stuff when there’s an incomplete story, hm? After all, the story is the most important part and no one would read a poorly written story unless it was written as a female romance novel.

The script has currently met the 20% Mark. The entirety of the lead up to the three route splits has been completed, leaving the remaining scenarios to myself and Ventcore Frog. As such, progress will be announced seperately between the two of us: I will mark my updates as Messian Route, he will mark his as Paladonia Route.

Afterwards, we shall reconverge to finish the third and final route. Once completed, the hunt for an artist will resume our recruited artist will begin work on the art. Hopefully but unlikely we’ll have other updates along the way, such as concept art and a logo or two. Hopefully.

Well then, see when this route of mine is finished.

~GWT~

Update (Nov. 11th)

Script: First two Cases complete, with the third clocking in at 35 pages and coming up on its halfway point. Route splits shall follow immediately after completetion.

Soundtrack: We have returned to sir Nicol Amarfi as our sole composer. The second has disappeared. Tracks will be developed when script itself is complete, for simplicity sake.

Art: Still desperately seeking an artist.

Once again, anyone interested in doing art for the project may contact us Nhwsproductions@gmail.com.

Update

The Prolouge of Cocytus is done and completed, encoded, and overall put together. It’ll probably see a bit of editting before the next demo release.

Speaking of which, for those of you who played with our demo and were disappointed in the lack of, well, everything, take heed. The first real demo of Cocytus should be available around the time the third Case is completed, just before the game’s major route split. You’ll be able to experience the build up to the diversion of the plot, so just be patient and bear with us.

In other news, a new recruitment opportunity has arrisen in the form of an experienced Ren’Py coder. While I’m trying my best, the most I can do is put the game togther. We’re looking for someone who can then take it to the next level and customise the interface.

Contact us if you’re interested.

Help Wanted

So, as the team is just being put together, we at NHWS are actively seeking new recruits to help with the development of Cocytus Investigations.

You guys are awesome for even considering this!As a Visual novel has Visual in its name, the obvious first thing we would like is an Artist. We don’t expect mind shattering “WHOA THIS IS A WORK OF GOD” level art, but someone with talent is definitely appreciated.

On that note, two artist would be welcome, one to work on visuals and another to do character design. There’s a lot of freedom involved, seeing as we keep descriptions sparse make it easy for the one doing the artwork.

And what would a Visual Novel be without music to fit the atmosphere? Someone with talent in creating music is also a welcome addition to the team and would certainly be better than myself and Ventcore modifying songs to make a soundtrack.

Unfortunately, since this is a work of Doujinshii level, its more or less being done by fans for fans. Thus, we cannot exactly pay you (Shoo, money grubbers!).

However, on the bright side, look at it as a way to expand your portfolio :D!

Please, contact us at nhwsproductions@gmail.com. Thank you in advance!